約 4,508,191 件
https://w.atwiki.jp/ddrspwiki2nd/pages/305.html
曲名 アーティスト フォルダ 難易度 BPM NOTES/FREEZE(SHOCK) Dance Dance Revolution DDR ALL STARS EXTREME 激12 150 352/0 譜面 http //www.ddr.sh/steps/basic/d/ddr/4m_ddr_a_p.html 動画 http //www.youtube.com/watch?v=M_8Vh_LWzdk (x2.0,RAINBOW) 解説 8分踏みを主体に縦連や同時踏み、音合わせの16分が入り混じった総合的な譜面。 中盤に2回スイッチ箇所がある。 ラストは↑を踏む足を固定して捻りを駆使すると楽に踏める。 名前 コメント コメント(感想など) 名前 コメント
https://w.atwiki.jp/do2013revolutions/pages/4.html
この夏、D.Oレボリューションズ(Revolutions)始動!!
https://w.atwiki.jp/asigami/pages/271.html
曲名 アーティスト フォルダ 難易度 BPM NOTES/FREEZE(SHOCK) Dance Dance Revolution DDR ALL STARS EXTREME 激12 150 352/0 STREAM VOLTAGE AIR FREEZE CHAOS 74 56 52 0 49 激譜面(12) / 鬼譜面(12) / X-Special(13) 譜面 http //www.ddr.sh/steps/basic/d/ddr/4m_ddr_a_p.html 動画 http //www.youtube.com/watch?v=M_8Vh_LWzdk (x2.0,RAINBOW) https //www.youtube.com/watch?v=rn7sNvATn1M (x3.0, NOTE) 解説 8分踏みを主体に縦連や同時踏み、音合わせの16分が入り混じった総合的な譜面。 中盤に2回スイッチ箇所がある。 ラストは↑を踏む足を固定して捻りを駆使すると楽に踏める。 Triple Journeyのイベントでは本曲をプレイすることでRЁVOLUTIΦNが解禁し、同日に削除されていたムービーが本曲に復活している。 名前 コメント コメント(感想など) 最新の10件を表示しています。コメント過去ログ 同時踏みを2comboとすると399となる。当初は400になるように作られる予定だったが、「ある問題」があって1つ減ることになった。 公式サイトにあるやつか -- 名無しさん (2013-07-05 15 37 32) "この楽曲の最後は「ダンスダンスレヴォリューション!」という、猛烈にカッコいいエンディングで締め括られるのだが、 そこへ覆い被さる様に「フォ~ハンドレッド、コンボゥ!」の声が発せられてしまうのである。 これではみっともない。已む無く矢印一つに消えて頂く事となり、結果、399という微妙なコンボ数となった。" これか -- 名無しさん (2013-07-05 17 52 09) ↑だね -- 名無しさん (2013-07-05 20 12 18) レベル12の総合譜面という感じがします。 この前PFCしました^_^ ラストのメロディー合わせは片足を軸にして、 #11014; #65038;矢印を軸足で踏み、残り3方向の矢印は軸じゃない足で踏むと踏みやすいですね! -- 名無しさん (2014-03-24 18 50 51) 変な記号が入ってすみません。その記号の箇所は、 -- 名無しさん (2014-03-24 18 52 40) 上です。すみません。 -- 名無しさん (2014-03-24 18 53 24)
https://w.atwiki.jp/wikimm/pages/126.html
DaVinci Resolve DaVinci Resolve 18 プロジェクト設定 MrAlexTechSeamless トランジションパック ファイル名 MrAlexTechSeamless MrAlexTechSeamless説明 D \Program\Blackmagic Design\DaVinci Resolve OpenCL 01 .dll After Effects Free 素材 [After Effects Free 素材 https //www.premiumbeat.com/blog/category/after-effects/] 単色背景を作りたい!2パターン紹介 https //start-fromscratch.com/blog/davinciresolve-background/ 動画編集 1回 メディアページ編 https //tokyohappendix.com/editing-tips/dr_mediapage DaVinci Resolve 16 データベースの保存場所 https //furutao.com/blog/2019/11/24/davinci-resolve-01-where-db-files/ DaVinci Resolve17のプロジェクトの保存先 https //oiuy.net/archives/9719 DaVinci Resolveのプロジェクトファイルの保存先 https //sumizoon.hatenablog.com/entry/2019/06/11/200601 DaVinci Resolveでプロジェクトファイルを受け渡す2つの方法 https //vook.vc/n/2149 DaVinci Resolve 無償で高機能な動画編集ソフトについて https //www.pc-koubou.jp/magazine/37640 OBSのシーントランジション設定でカッコよく画面を切り替える方法 https //shifa-channel.com/obs-transition/ Streamlabs OBSでソースを追加・編集して、画面を映す方法 https //vip-jikkyo.net/slobs-sources トランジション素材を自作して設定する方法。スティンガーに透過付き動画を登録して配信演出を付けよう https //arutora.com/21798 DaVinci ResolveをめぐるトラブルシューティングFAQまとめ https //vook.vc/n/1697 【Davinci Resolve 16】対応ファイル形式一覧!読み込めないファイルはどうすれば? https //aketama.work/dr16-file-type AllTemplates shared by sean ファイル https //www.mediafire.com/folder/0wh5oa8ll1b2c/AllTemplates お荷物のサイズとお届け先の都道府県 https //form.008008.jp/mitumori/PKZI0100Action_doSearch.action 白色のペンキ ターナー色彩 アクリル絵具 ミルクペイント スノーホワイト ニスが塗ってある机に対する接着剤 ターナー色彩 メディウム ミルクペイント マルチプライマー 200ml 仕上げ用のニス 和信ペイント 水性ウレタンニス 屋内木部用 高品質・高耐久・食品衛生法適合 透明クリヤー 130ml コテバケ ハンディ・クラウン INNOVA ワンタッチコテバケ セット 150 osu!をインストールしてプレイするまでの手順(導入方法) http //game2ji.com/osu-install/ ナレッジベース https //osu.ppy.sh/wiki/ja/Installation Aeron Chairs ハーマンミラーストア 編集の概要 https //downloads.blackmagicdesign.com/products/davinciresolve/training/jp/DaVinci-Resolve-15-Introduction-to-Editing.zip 技術 https //downloads.blackmagicdesign.com/products/davinciresolve/training/jp/DaVinci-Resolve-15-The-Art-of-Color-Grading.zip Mini Panel https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-DaVinci-Resolve-Mini-Panel.zip グラフィック https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-Fusion-VFX-and-Graphics.zip Fusionの3D VFX https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-Fusion-VFX-in-3D.zip オーディオ制作 https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-Fairlight-Audio-Production-Part-1.zip Fairlightのオーディオ制作 href="https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-Fairlight-Audio-Production-Part-2.zip メディアの管理 https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-Managing-Media.zip コンテンツの書き出し https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-Delivering-Content.zip LUTSダウンロード https //www.colorgradingcentral.com/free-luts-download-davinci/ あなたの動画をシネマ風に! 無料のLUT をまとめて129選ご紹介します https //www.shutterstock.com/ja/blog/129-free-cinematic-luts 1 2 3 4 5 6 7 8 動画説明 DaVinci Resolve トランジションを追加できない時の対処法 DaVinci Resolve トランジションを追加できない時の対処法 About DaVinci Resolve 18 The free DaVinci Resolve 18 includes all of the same high quality processing as DaVinci Resolve 18 Studio and can handle unlimited resolution media files. However it does limit project mastering and output to Ultra HD resolutions or lower. DaVinci Resolve 18 only supports a single processing GPU on Windows and Linux and 2 GPUs on the latest Mac Pro. If you need features such as support for multiple GPUs, 4K output, motion blur effects, temporal and spatial noise reduction, de-interlacing, HDR tools, camera tracker, multiple Resolve FX, 3D stereoscopic tools and remote rendering, please upgrade to DaVinci Resolve 18 Studio. We hope you do decide to upgrade as your facility grows and you do more advanced work! Important information regarding project library management DaVinci Resolve 18 requires a project library upgrade from DaVinci Resolve 17.4.6 and previous versions. We strongly recommend that you backup your existing (disk based and PostgreSQL based) project libraries before performing an upgrade. What's new in DaVinci Resolve 18 Features marked with * are in progress and may change before the final release. Key Features • Blackmagic Cloud to host and manage cloud-based project libraries. • Collaborate securely over the internet using Blackmagic ID. • Upload and review on Presentations with synced markers and comments.* • Support for intelligent path mapping to relink files automatically. • Vastly improved project library performance for network workflows. • Improved project performance, especially when working with large projects. • New Proxy Generator app for auto-creating proxies within watch folders. • Ability to choose between prioritizing proxies or camera originals. • Proxy files in subfolders are automatically assigned in the media pool. Media Edit • Support for reversing shape, iris and wipe transitions in the edit page. • New subtitle improvements including - Support for timed text TTML, XML and embedded MXF/IMF subtitles. - Ability to view and import subtitles from media storage. - Support for relinking subtitle clips from the media pool. - Subtitle region support with multiple simultaneous captions per track. - Set individual presets, text positions and intuitively edit between regions. - Add, rename and manage regions from the timeline context menu. - Ability to import, export and embed multiple subtitle tracks as TTML. • Support for showing up to 25 simultaneous multicam angles on the viewer. • Edit Index now shows clip duration. • Ability to navigate keyframes outside trimmed clip extents. • Ability to navigate retime keyframes using hotkeys. • Smart bin filter for disabled timelines. • Render in place and open in Fusion actions can be assigned shortcuts. • Reset Fusion composition now works on multiple clip selections. Color • New object mask capability in Magic Mask. • Adjustment clips and Fusion generators can bypass color management. • Support for syncing clip groups in remote grading sessions. • Ability to trigger bidirectional tracking from advanced and mini panels. • Support for matte finesse and 3D qualifier in advanced and mini panels. • Dolby Vision highlight clipping support in advanced panels. • Support for bypassing color outputs from advanced panels. • Add key mixers with auto-connected key outs from advanced panels. • ACES support for Blackmagic Gen 5 camera formats. • Support for the HDR Vivid standard. • Reference gamut compression enabled by default in ACES 1.3. Resolve FX • New Resolve FX Depth Map to generate 3D depth based keys in Studio. • New Resolve FX Fast Noise. • New Resolve FX Despill. • New Resolve FX Surface Tracker for tracking warped surfaces in Studio. • Improved Resolve FX Beauty with new ultra mode. • Improved edge strength and filter controls in Resolve FX Edge Detection. • Option to composite from a second input in Resolve FX Transform. • New bokeh preset for Resolve FX Lens Reflections. • Green-purple control for Resolve FX Chromatic Aberration. • Sizing awareness option in Resolve FX lens flare and radial zoom blurs. Fairlight • Ability to convert fixed bus projects to FlexBus in project settings. • Ability to freely order tracks and buses in the mixer via the track index. • Ability to nudge custom millisecond or sub-frame intervals in the timeline. • Improved quality for time stretched audio. • Improved Dolby Atmos immersive mixing, including binaural monitoring. • Native support for Dolby Atmos production for Linux and Apple silicon. • Independent controls to enable automation and expose parameters. • Improved behavior of automated tracks under VCA control. • Improved meters with configurable decay, peak hold and display modes. • Ability to ctrl-alt click to remove gain and elastic wave keyframes. • Ability to double click a clip in the timeline to rename. • Ability to set record clip name prefix at a per-track level. • Support for renaming underlying tracks when renaming a linked group. • Equalizers with improved Q controls and mouse wheel inputs. • Dynamics with enhanced metering, gain display and enable controls. • Dynamics with improved dry mix, soft knee and metering in FlexBus. • Improved plugin management with replace and copy settings in the mixer. • New built in presets for equalizers and dynamics. • Hold shift and double click clips to extend the edit selection range. • Support for applying audio gain on range selection. • Improved waveform display accuracy under crossfades. • Origination time metadata is now persisted when bouncing mix to track. • Option to trim from unity on the Fairlight Desktop Console. • Support for VCA and bus spill on the Fairlight Desktop Console. • Support for using the Fairlight Desktop Console on Linux systems. • Studio monitoring support for FlexBus on consoles. • Fairlight console option to mute speakers on timeline load. • Support for chasing timecode via Fairlight audio interfaces. • Support for user views in the Fairlight Desktop Console. • Improved mapping for audio effects on the Audio Editor panel. • Ability to use alt + solo to invoke solo safe in the Audio Editor panel. • Support for a new clear mutes action in the timeline menu. • Enabling track mixer controls brings window to focus if already open. • Grid and list modes are persisted for patch, bus and VCA assign. Fusion • Multi-button mode selection in inspector for multiple tools. • Support for all modern and future python 3 versions for scripting. • Support for live previews when using the Text+ color picker. • Multiple new composition blend modes. • New expression animated Custom Poly modifier for masks and strokes. • Faster GPU accelerated paint tool with smoother strokes. • Faster duplicate tool with additional blur, glow and size controls. • Improved fade-on and text ripple title performance. • Improved performance for night vision, glitch, TV and other effects. Codecs • Support for video uploads to internet accounts using custom presets. • Support for encoding mono and stereo MP3 audio. • New HyperDeck export preset in the Quick Export and deliver page. • Ability to render individual clips with timeline effects. • Ability to embed Blackmagic RAW metadata in QuickTime renders. • Custom quality and profile media management options where available. • Support for rendering Dolby Vision compatible H.265 clips. • Support for decoding CMYK format TIFF files. • Support for record date and time metadata for JPEG stills. • Alpha channel support in the IO Encode Plugin SDK. • Support for RED SDK 8.2.2. • New 1440p YouTube preset. • Render option to override ACES gamut compression for round trips. • Main10 is now the default H.265 encoding profile on Mac. General • Support for 10-bit viewers on Windows and Linux in Studio. • Stream video output to remote monitoring in Windows and Linux in Studio. • Apple Neural Engine support for DaVinci Neural Engine on M1 and M1 Pro. • Support for Korean localizations in DaVinci Resolve. • PostgreSQL 13 is now bundled with Project Server. • Support for desktop notifications for collaboration chat. • User preference to import Finder tags as clip keywords on Mac. • Support for importing and exporting Final Cut Pro v1.10 XMLs. • Ability to unlink Dropbox comment and marker sync for timelines. • Playback and render now prevents Mac systems from sleeping. • Support for per-system project working paths in collaboration and cloud. • Support for per-system render cache mode in collaboration and cloud. • Support for setting current project settings as default. • Scripting API support for creating Fusion compositions. • Scripting API support for exporting project archives. • Scripting API support to get and set timeline start timecode. • Scripting API support to detect stale media bins and refresh them. • Scripting API support for updating camera raw sidecar files. • General performance and stability improvements. Intelligent path mapping to relink files automatically DaVinci Resolve 18 has the ability to automatically map and manage paths between users and machines using cloud based project libraries. This ability is enabled by default in the project settings. Once the first user adds media to a project, every additional user or machine only needs to perform a relink to their shared copy of the media. DaVinci Resolve will automatically map these paths so that the media does not go offline for other users. Users can also manually manage shared locations between users and machines. In order to do this, the first user adds a shared media location to the project settings. This could be a shared cloud folder using a service such as Dropbox or Google Drive. Every additional user can then either just relink their footage, or open project settings and set their local path to that media location. New Proxy Generator app to auto-create proxies in watch folders DaVinci Resolve 18 includes a new Proxy Generator app. You can assign one or multiple watch folders to the Proxy Generator. The Proxy Generator app will scan and automatically generate QuickTime proxies with the selected codec in a Proxy subfolder. When importing media into DaVinci Resolve, any proxies found in these subfolders are automatically linked and assigned as proxies in the media pool. This happens even if the proxies are generated after importing the media to the media pool. Improved Proxy Handling DaVinci Resolve 18 allows the user ability to prefer proxies or prefer camera originals. Depending on the setting chosen in the Playback menu, the selected clip type will be prioritized if both proxies and originals are available. Resolve FX Depth Map for depth keying and grading Resolve FX Depth Map generates a depth alpha channel using the DaVinci Neural Engine, allowing you to separate backgrounds, isolate objects at specific depths and create fog, portrait mode and other distance effects. From the effects library in color page, you can apply Depth Map to a node, enable Depth Map Preview to view results, adjust limits, isolate specific depths and finesse results. You can also disable preview, enable OFX alpha and use the alpha output in subsequent nodes. Resolve FX Surface Tracker for tracking warped surfaces The new Resolve FX Surface Tracker in DaVinci Resolve Studio applies textures or effects to flexible and deformable moving surfaces. If the texture you would like to apply has transparency, you should drag the plugin as an FX node rather than apply it on a corrector node. • The bounds tab allows you to select/create a region where you would like to apply the texture. Additional bounds and holes can be added to define complex surfaces. • The mesh tab allows you to establish a mesh over the surface you would like to track. This acts as the starting point for the tracking. • The track tab is where the analysis is performed. You can adjust the motion range for fast-moving objects and the rigidity of the mesh. • The result tab allows you to control how you would like to use the warped surface for warping or compositing content. Improved Resolve FX Beauty with new ultra beauty mode. The ultra beauty mode, now the default setting for Resolve FX Beauty allows for stronger filtering and more natural results. This more powerful effect can even help with smoothing object surfaces, and even some compression artifacts. Convert fixed bus projects to FlexBus Older fixed bus projects can be converted to FlexBus projects by unchecking the use fixed bus mapping control in project settings under Fairlight. This action permanently converts the project's timelines to FlexBus and cannot be undone. Ordering tracks and buses from the track index You can now drag and drop tracks and buses to freely change order in the track index. This order will be reflected in the meters, mixers and the fader panels. You can choose between a single scrollable view or a split view with a fixed section, indicated by an adjustable split point. Configuring meters decay, peak hold and display modes. Fairlight meters now have a Digital VU mode with combined VU and Peak levels in FlexBus projects. From the Project Settings, under Fairlight, you can select IEC 60268-18, Digital VU, or define your own custom levels, scale and decay. Improved plugin management in the mixer You can now copy settings for pan, EQ, dynamics and third party plugins between tracks and buses in the mixer. This can be invoked in multiple ways • Context menus in the plugin dialog or in the mixer graphs of pan, EQ and dynamics. • Hotkeys Shift+Control+C Shift+Control+V (Shift+Command in Mac OS). • Mixer strip header context menus for full channel settings. Improved Python 3 Support The automatic detection of installed Python versions for scripting has been updated to check for default installations for Python 3.3 to 3.10 (and future versions). If set, the PYTHONHOME environment variable (or the explicit PYTHON3HOME and PYTHON2HOME if you have both installed) will be considered. To explicitly override the version used by DaVinci Resolve and Fusion Studio, you can set FUSION_Python3_Home (formerly FUSION_Python36_Home) to point to the base folder. Expression animated Custom Poly modifiers You can now quickly create and animate Fusion masks and strokes using custom poly modifiers. In addition to common expressions, the Custom Poly supports these functions and variables • (px,py) for the current point on the source poly. • disp for the point's displacement on the poly. • index and num for the current point's index (zero-based) and total number of points. • getx(disp), gety(disp) to access polyline values from specific displacements. - getx_at(disp,time), gety_at(disp,time) for displacements and times. - Use get2, get3 variations for additional inputs. • get[rgba][bdwm](x,y) to access image channels with optional black/duplicate/wrapped/mirrored results. Support for 10-bit viewers on Windows and Linux in Studio. In Preferences, under General, DaVinci Resolve Studio now allows enabling 10-bit precision in viewers in Windows and Linux. You will need a capable Nvidia or AMD graphics card, up to date drivers and a 10-bit capable display. Stream video output to remote monitoring in Windows and Linux in Studio. DaVinci Resolve Studio now supports the ability to stream your video monitoring output to a remote Blackmagic Design video monitoring device. This requires • A Windows and Linux Studio system with an Nvidia graphics card. • Remote Studio clients with a Blackmagic design monitoring device. • Windows and Linux clients need an Nvidia graphics card. On the streaming server, you can allow remote streaming connections in Davinci Resolve Preferences under General. By default, TCP port 16410 is used for streaming connections. On the client, go to the Applications folder on Mac or the Windows start menu to the DaVinci Resolve folder, and run the DaVinci Remote Monitoring application. Set the IP address of the server machine. Configure your DeckLink or UltraStudio card on the client machine and press start. The streaming server can now accept the incoming connection prompt and start streaming its monitoring output to remote clients. Currently, remote streaming reflects the cut, edit, color and deliver viewers. It streams stereo audio and does not show overlays or scopes on the client side. Mac OS clients are limited to 8-bit 4 2 0 video formats. Pre-Installation Notes • PostgreSQL 9.0 is the minimum supported version. • PostgreSQL 13 is the recommended version. • 10-bit viewers on Windows Linux needs a capable graphics card and display. Minimum system requirements • Windows 10 Creators Update. • 16 GB of system memory. 32 GB when using Fusion. • Blackmagic Design Desktop Video 10.4.1 or later. • Integrated GPU or discrete GPU with at least 2 GB of VRAM. • GPU which supports OpenCL 1.2 or CUDA 11. • NVIDIA/AMD/Intel GPU Driver version – as required by your GPU. Installing DaVinci Resolve software Double-click the DaVinci Resolve Installer icon and follow the onscreen instructions. To remove DaVinci Resolve from your system, go to the Programs and Features control panel, select DaVinci Resolve, click on Uninstall and follow the onscreen prompts. Migrating legacy Fairlight projects to DaVinci Resolve In order to import legacy Fairlight DR2 projects into DaVinci Resolve, download and install the following utility on your Windows system https //downloads.blackmagicdesign.com/DaVinciResolve/Fairlight-Project-Importer.zip After installing the utility, you should see an option to "Import Fairlight Project" in the Fairlight menu in DaVinci Resolve. Additional information Please refer to the latest DaVinci Resolve configuration guide for details on Windows support, including certified driver versions for third party hardware. It is available from www.blackmagicdesign.com/support/. You will also need to download and install the latest Blackmagic Design Desktop Video software for monitoring with your Blackmagic Design video hardware. Desktop Video is available from www.blackmagicdesign.com/support/. © 2001-2022 Blackmagic Design Pty. Ltd. All rights reserved. Blackmagic Design, Blackmagic, DeckLink, Multibridge, Intensity, H.264 Pro Recorder and "Leading the creative video revolution" are trademarks of Blackmagic Design Pty. Ltd., registered in the U.S.A and other countries. Adobe Premiere Pro, Adobe After Effects and Adobe Photoshop are registered trademarks of Adobe Systems. Avid Media Composer and Avid Pro Tools are registered trademarks of Avid. Apple Final Cut Pro, Apple Motion and Apple Soundtrack Pro are registered trademarks of Apple Computer. Updated April 27, 2022.
https://w.atwiki.jp/oblivion1/pages/60.html
原文 Oblivion/新しいHair Meshの作成 This tutorial is intended as an starter aid to those wanting to model Oblivion hair meshes. It does not claim any expertise - I have mostly worked with two existing hair meshes - cropped (style07), and Mohican (ElfMohawk). It relied on key info provided by BetterBodies forum moders (particularly Corwyn). 基本的なhair meshの生成 Blenderによってエクスポートされる既存の20.0.0.4.メッシュを使うことは、可能かもしれません。しかし、それらは重要なデータが不足します: NiStringExtraData - a reference to an insertion point "Bip01 Head" Tangent Space data Vertex coloring data (not supported by the OBJ format, Blender, or fully by Nifskope) NiTexturingProperty - its not clear to me what this is for cause all the switches are off 私は既存のhair meshを使いました。meshの選択は、重要になります(後ほど)。 Create your hair mesh (I used theirs as starters). To create a Bald mesh just dump a small rendered cube inside the original mesh, and delete it (maybe you could get away with no mesh at all). Export as a OBJ file. Load the Bethesda hair NIF into Nifskope and import your OBJ file. Save under a new file name. Your mesh should then be picked up by TES. It will render, but not change color or shape. If you want your hair to change shape, you must provide (renamed) egm and tri files. These contain hair animation data. Naturally the results of the shape change can look like a punks tea party, if they work at all. If you want the hair to change color you must activate vertex coloring; and that s when the trouble starts. It appears that only one mesh/texture can be imported from the OBJ file. Any other meshes in the file will be merged into one. Of cause, this may be a flaw in my OBJ exporter - I don t know. You can put in other items other than hair. However given the restriction on submeshes/extra textures, and the lack of bone support (I found that my particular addon bits did not move with correcly with changes in head geometry) this is an NPC only option (I ve only tried this in the TES, not in the game). It was better in Morrowind - so much for me doing spectacles for my Player. Setup in TES - add the mesh to the hair style list options (Make it playable), and then add the style to the race menu options. Run the game, activate console, type in ShowRaceMenu, select the hair mesh, exit to main chargen "Do you want to be a...?" screen, activate save/load screen, save game, reload game, and use the new haircut. How to color the hair workarounds Hair coloring depends on the use of (up to) 4 (implied) texture maps AND vertex coloring. Vertex coloring is a way of coloring a mesh without a texture by interpolating between vertices. The cropped mesh uses what may be default settings - 255 for each node. The mohawk mesh is a complex folded mesh that uses various color settings - possibly for special effect. Blender dose not support the vertex color array needed. Yes it has a vertex coloring facility, but it don t work here - either cause the OBJ format don t use it, or cause the NIF importer/exporter don t. My tests suggest both. That s why you have to chose the correct Bethesda hair mesh NIF to alter. Import your OBJ into the NIF Activate vertex coloring - its a flag in the trishape block at the end of the NIF. Save your NIF - and get a warning message and a totally corrupt NIF The problem is that the number of nodes in the mesh must equal the number of entries in the original (unchanged) vertex array. You will have to either cut out vertices, or add a dummy mesh large enough to supply the extra vertices - NifSkope and the game don t seem to care where they come from, or that there is more than one mesh in the hair (extra materials could be another matter) Re-save the new NIF. If you cannot save the NIF correctly (warning message by NifSkope about invalid array size), it is cause the NIF has degraded (I presume that there has been info loss somewhere and it has become corrupt). Load in the original Bethesda NIF and reload the OBJ , reset the color flag, and try again. It will then save ok (well it does for me). Having done that your mesh should display in the game ok, if it uses the mohawk (gray.dds) texture. If it uses the cropped texture you could be in big trouble. The cropped (short.dds) texture complex contains gaps and transparencies that can show up in the mesh - badly - what shows up differs between (my editor), TES, and the Game. Increasing mesh density along the X axis (may have) removed the problem from my original mesh (I needed a mesh 50% thinner than my original). Trying to remove the problem from the original was pointless - I even duplicated the mesh, shrank it inside the original - no effect, even when the texture was rotated 180 - so it looks like meshes inside meshes are not rendered. The solution was to use the gray.dds map (repositioned), and apply a 90% transparency - the AlphaProperty transparency flags are already pre set in the NIF (and to more than the mere basic 237 needed), so just alter the alpha value. Its not as good as the correct texturing, but adequate. Try 75% transparency for very dense (rendered) textures. Ambient lighting conditions also have an effect.
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Video Resolution(對效能的影響:標準)選擇畫面的解析度 Fullscreen選擇是否使用全螢幕模式 V-Sync(對效能的影響:低)垂直同步。將FPS的上限固定為螢幕更新率,基本上,注重流暢度的話請選擇ON,注重操作性則選擇OFF。 Anti aliasing(對效能的影響 標準)變更反鋸齒(使畫面變得平滑,與減少鋸齒)的設定。不管是選擇哪一種程度的反鋸齒,建議由所使用的顯示卡、螢幕或者偏好來多做測試。Unity2x 4x 8x:使用本遊戲標準的描繪方式(遊戲引擎Unity)。數字設得越高效果越強,但是FPS會有所下降。 FXAA1A FXAA1B FXAA2 FXAACnsl:這是NVIDIA所開發的一般的反鋸齒。數字越高則代表使用越新的反鋸齒技術。 NFAA:幾乎與上面的相同,但它限制了反鋸齒使用的地方,可以降低效能上的負荷。 SSAA:最為基本卻也是最高品質的反鋸齒設定。取樣數越多,對效能的影響會非常大。 DLAA:與上面的做法不太一樣的反鋸齒。材質也會套用反鋸齒。負荷比SSAA稍微低一些,但有不擅於渲染陰暗處的缺點,所以並不適合這款遊戲。 以下為判斷基準: 沒有獨立顯卡(只有CPU的內建顯示晶片)時,Anti aliasing可設為OFF或Unity2x 使用NVIDIA的顯卡時,可選擇FXAA,對顯卡性能有自信的話,也可以選擇SSAA 如果是NVIDIA以外的顯卡,選擇Unity2x 4x 8x或是NFAA,若對性能有信心,也可選擇SSAA。 Texture Quality(對效能的影響:標準)FullSize 畫質:高 負荷:高 顯示記憶體使用量:高 HalfSize 畫質:中 負荷:中 顯示記憶體使用量:中 QuarterSize 畫質:低 負荷:低 顯示記憶體使用量:低 Reflection Quality(對效能的影響:最高)設定物體反射光的漂亮程度。圖形處理能力較低的PC,只要將這個選項調低,對效能就會有顯著的改善。 Reflected Shadows(對效能的影響:最高)設定經由物體的反射光而產生的陰影。圖形處理能力較低的PC,請取消此項。 Water Quality(對效能的影響:標準)設定水效果渲染的漂亮程度。 Dynamic Contrast設定水的動態對比效果。設定為ON的話,水面上的陰影會變得更清晰。 View Distance(對效能的影響:高)變更物體顯示的視野距離。數字越大,可以看見越遠的東西。 Field of View(對效能的影響:低)設定畫面縮放的視野範圍。 LOD Distance(對效能的影響:高)變更物體開始簡化的最遠距離。 Shadow Distance(對效能的影響 高)變更陰影顯示的最遠距離。 Tree Quality(對效能的影響:高)有關樹木渲染的設定。變更樹木開始使用簡易渲染的距離。越高的設定,就算是很遠的樹木,也會以細緻的方式渲染。 Grass Distance(對效能的影響:標準)有關雜草渲染的設定。設定得越高,將會渲染越遠的雜草。 Motion Blur(對效能的影響 高)動態模糊的設定。設定得越高,移動物體的模糊效果會越明顯。 Tonemapping(對效能的影響:低)依據不同光源,會將畫面調整為最合適的亮度。建議設為ON。 Bloom(對效能的影響:標準)也就是「光暈效果」的設定。重現人眼看亮處時,而產生的眩光現象。在沙漠地區的效果會特別顯著。 SSAO(對效能的影響:標準)Screen Space Ambient Occlusion(SSAO)的設定。ON時,凹凸不平處與地面,會產生更自然的光影效果。 DOF(對效能的影響:標準)景深程度的設定。只有距離攝影機一定距離的物體,會銳利的呈現。距離較近或較遠的物體會失焦,所以畫面的渲染會變得更自然。 Sun Shafts(對效能的影響:標準)光束效果的設定。ON時,背光與超亮光源所散發的光線,將產生放射狀的光束。 設定的例子 (CPU CeleronG1610 / 記憶體 8GB / 顯卡 GeForceGTX750Ti) Resolution 1920×1200 Fullscreen ON V-Sync ON Anti aliasing FXAA2 Texture Quality Halfsize Reflection Quality Low Reflected Shadows ON Water Quality Low Dynamic Contrast ON View Distance 8 Field of View 6 LOD Distance 40% Shadows Distance Middle Tree Quality Low Grass Distance Normal Motion Blur Normal Tonemapping Bloom SSAO DOF Sun Shafts ALL ON 除了大量殭屍出現外,能夠維持在30fps左右。 Audio Overall sound volume變更主音量。 Ambient sound volume變更周圍聲響的音量。 Music volume變更音樂的音量。 Controls Mouse sensitivity變更滑鼠靈敏度。 Invert Mouse反轉滑鼠的操作。 Config Controls變更按鍵設定。詳細可參考「操作方法」 Player Profile PLAYER SELECTION變更角色的外貌。 ※Option(選項)的設定儲存於登錄值當中,可直接經由登錄編輯器編輯。但非常不建議在遊戲無法啟動或無法操作時,繼續編輯登錄值。真的需要編輯時,請務必先做好備份。 ※需要將Option(選項)重設為預設值時,請將「HKEY_CURRENT_USER/Software/The Fun Pimps/7 Days To Die」內,「Option」中的機碼刪除。
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シーンにオブジェクトを配置したら、リアリティを上げるためにシェーダーを作成、編集します。Carraraが誇るシェーダー・テクノロジーを使えば、簡単に色や表面性状をオブジェクトに与えることができます。木目やマーブル、凹凸効果(バンプ)に透明、反射なども簡単です。 テクスチャ・ルームはオブジェクトの全体、または一部のシェーダーを作成、編集するところです。あなたの想像できるあらゆるシェーダーをここで作成します。シェーダーとは、色や模様、反射の具合に透明加減など、オブジェクトを覆う面の状態の定義です。複数のチャンネルやレイヤー・リストを定義して、それぞれのサブ・シェーダーを合成して込み入った効果を持つひとつの複雑なシェーダーを作成することもできます。それぞれのシェーダーはシーンの一部であり、マスター・シェーダーの変更に影響を受けます。 シェーダーを作成、編集している最中にも、シーンでの見栄えがどうなるかをプレビューすることができます。 What are Shaders?の項を参照のこと。 020-11.jpg
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Revolution Lyrics 吉本大樹 Music 徳永暁人 Hiden Crisis May Come To You How Can Be Ready If Not Ready In Due Working On Only What You ve Been Asked? Hey Chap! Crisis Are All Around Your Ass I Don t Care About Your Future Love Live In The Preasent Ha? Train Is Just Around The Corner Wake Up If You Wanna Come wow wow wuh Revolition wow wow wuh Revolition wow wow wuh Revolition Jump On The Train A Littele Bit Similar To Starving Dogs Somehow Stop Chacing Yammy Hot Chixxx Do You Get What You Really Deserve? Open Up Your Eyes And Check Above Is There A Reason To Stay Still? People Are All Waiting For Our Play Train Is Now Stopped In Paradise Now You Choose Stay Or Go wow wow wuh Revolition wow wow wuh Revolition wow wow wuh Revolition If You Want Some Change Is There A Reason To Stay Still? People Are All Waiting For Our Play Train Is Now Stopped In Paradise Now You Choose Stay Or Go wow wow wuh Revolition wow wow wuh Revolition wow wow wuh Revolition If You Want Some Change wow wow wuh Revolition wow wow wuh Revolition wow wow wuh Revolition Let s Make Some Big Change 2008.10.22 Single「I wish」03.収録
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Revolution a The world s so peaceful, it always has been That s why we need to tear down everything we ve seen Destroy! Do you get it? The world s so quiet, you wanna know why? You re just sitting, you don t realize they occupy Revolution! Do you get it? s Let those political bastards lick your feet Live in the religious conflicts, you know these Let the city sink in a sea of death Doesn t matter if the sun sets or rise Make dark nights that will never relive till the world is dyed in dark red Revolution! a Look at Jesus. Look at Buddha. Look at Mohammed. They re just shams, wake up and open your eye lid Destroy! You understand? Everyone s just a piece of shit. Are you also there? Dumb guys are looking the way they are Revolution! You understand? s Let those political bastards lick your feet Live in the religious conflicts, you know these You guys will never see the sunlight in your lives again Break an arm off the Statue of Liberty Throw in some shit in the Triumphal Arch with insanity You ll see a nightmare become reality Revolution! c Live through massacre It s a revolution It s a revolution It s a revolution Kill till the end! s Make em stand on their knees Kill whoever it is with please No difference in being human Make em kiss the maid All a product their actions made Not another ray of sun will appear here Revolution! 革命 theme 革命 デスメタル a 世の中は安泰だ そりゃそうだろ だからこそ壊さなきゃいけないんだ 破壊だ destroyだ 分かるか? 世の中は安泰だ 何故だと思う? お前も気付かぬ間に支配されてるんだ 革命だ revorutionだ 分かるか? s 政府の豚に靴を舐めさせろ 宗教のバカ共の殺戮に生きろ 街を血の海に沈めてやれ 日が昇ろうが沈もうが 明けない夜を作り出せ 世界を赤黒く染めるまで 革命だ!!! a キリストも釈迦も ムハンマドも 只の詐欺師だ 早く目をさませ 破壊だ destroyだ 分かるか? どいつもこいつも能無しだ お前もそうか? 愚鈍な下等人種がアホ面晒してるんだ 革命だ revorutionだ 分かるか? s 政府の豚に靴を舐めさせろ 宗教のバカ共の殺戮に生きろ 貴様らに二度と太陽は見せない 自由の女神の腕をへし折れ 凱旋門にブツをぶち込め 悪夢と現実の区別が付かなくさせてやる 革命だ!!! c 殺戮に生きろ 革命だ 革命だ 革命だ 殺せ!!! s ひざまづかせて首をかき切れ 親だろうが恩師だろうが関係ない 人間である事に変わりはない 断頭台に奴を追い込め 全ては己の所業の報いだ この世界に二度と朝は来ない 革命だ!!!
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The Shader Tree Editor Previewing the Shader Navigation in the Tree Wizard Multiple Editors Shader Preview Window Layer Tools